





Scroll
Hello! I'm Julia Spyra, a Product Designer.
Hello! I'm Julia Spyra, a Product Designer.
Hello! I'm Julia Spyra, a Product Designer.
Design starts
with people.
Design starts with
people.
Design starts with people.
Selected work
Case Studies
Selected work
Case Studies


Client project · Product design
01 / 04
Making music competitions easier
for emerging artists to discover
A competition and community platform, designed with a
five-person UX/UI team.
Role
UX, Visual
Time
5 weeks
Goal
Easier discovery
Client project · B2B
02 / 04
Helping turn prospective buyers into business enquiries
A B2B website redesign supporting Mannings' expansion into
the UK market.
Role
UX & UI
Status
In progress
Goal
More enquiries
Case study coming soon
Concept · Product design · AI
03 / 04
Helping players spend less
time decoding patch notes
A personalised mobile app that uses AI to simplify updates
across multiple live-service games.
Role
UX, Visual
Time
5 weeks
Goal
Quicker updates


Concept · Interaction design
04 / 04
Helping new players reach their
first matches better prepared
A modular onboarding system that teaches core mechanics
and roles in stages.
Role
UX
Time
5 weeks
Goal
Prepared players


Client project · Product design
01 / 04
Making music competitions
easier for emerging
artists to discover
A competition and community platform, designed
with a five-person UX/UI team.
Role
UX, Visual
Time
5 weeks
goal
Easier discovery

Client project · B2B
02 / 04
Helping turn prospective
buyers into business enquiries
A B2B website redesign supporting Mannings' expansion into the UK market.
Role
UX & UI
Status
In progress
Goal
More enquiries
Case study coming soon
Concept · Product design · AI
03 / 04
Helping players spend less
time decoding patch notes
A personalised mobile app that uses AI to simplify
updates across multiple live-service games.
Role
UX, Visual
Time
5 weeks
goal
Quicker updates

Concept · Interaction design
04 / 04
Helping new players reach their
first matches better prepared
A modular onboarding system that teaches core
mechanics and roles in stages.
Role
UX
Time
5 weeks
goal
Prepared players

Selected work
Case Studies

Client project ·
Product design
01 / 04
Making music
competitions
easier for emerging
artists to discover
A competition and
community platform,
designed with a five-person
UX/UI team.
Role
UX, Visual
Time
5 weeks
Goal
Easier discovery
Client project · B2B
02 / 04
Helping turn
prospective buyers
into business enquiries
A B2B website redesign
supporting Mannings'
expansion into the UK
market.
Role
UX & UI
Status
In progress
Goal
More enquiries
Case study coming soon
Concept · Product
design · AI
03 / 04
Helping players
spend less time
decoding patch notes
A personalised mobile app
that uses AI to simplify
updates across multiple
live-service games.
Role
UX, Visual
Time
5 weeks
Goal
Quicker updates

Concept · Interaction design
04 / 04
Helping new
players reach
their first matches
better prepared
A modular onboarding
system that teaches core
mechanics and roles in
stages.
Role
UX
Time
5 weeks
Goal
Prepared players

How I work
From a messy problem to something people can use.
About me
Curious about how things work, and how people use them.
I'm a Product Designer currently completing an MA in Interaction Design at SETU. I enjoy understanding how people interact with products, where friction appears, and how thoughtful design can make those experiences clearer and more useful. My work spans real client projects, onboarding, digital products and AI-powered experiences.
MA Interaction Design, SETU
In progress
BA (Hons) Fine Art, 1.1, TUDublin
Taught me to develop ideas and
take critique
How I work
From a messy problem to something people can use.
How I work
From a messy problem to
something people can use.
About me
Curious about how
things work, and how
people use them.
I'm a Product Designer currently completing an MA in Interaction Design at SETU. I enjoy understanding how people interact with products, where friction appears, and how thoughtful design can make those experiences clearer and more useful. My work spans real client projects, onboarding, digital products and AI-powered experiences.
MA Interaction Design, SETU
In progress
BA (Hons) Fine Art, 1.1, TUDublin
Taught me to develop ideas and take critique
About me
Curious about how
things work, and how
people use them.
I'm a Product Designer currently completing an MA in Interaction Design at SETU. I enjoy understanding how people interact with products, where friction appears, and how thoughtful design can make those experiences clearer and more useful. My work spans real client projects, onboarding, digital products and AI-powered experiences.
MA Interaction Design, SETU
In progress
BA (Hons) Fine Art, 1.1, TUDublin
Taught me to develop ideas and take critique
Interested? Drop
me a message!
Open to conversations
about product design roles
and projects.
Interested? Drop me a message!
Open to conversations about product design roles and projects.
Interested? Drop me a message!
Open to conversations about product design roles and projects.