Scroll

Hello! I'm Julia Spyra, a Product Designer.

Hello! I'm Julia Spyra, a Product Designer.

Hello! I'm Julia Spyra, a Product Designer.

Design starts

with people.

Design starts with

people.

Design starts with people.

Selected work

Case Studies

Selected work

Case Studies

Client project · Product design

01 / 04

Making music competitions easier

for emerging artists to discover

A competition and community platform, designed with a

five-person UX/UI team.

Role

UX, Visual

Time

5 weeks

Goal

Easier discovery

Client project · B2B

02 / 04

Helping turn prospective buyers into business enquiries

A B2B website redesign supporting Mannings' expansion into

the UK market.

Role

UX & UI

Status

In progress

Goal

More enquiries

Case study coming soon

Concept · Product design · AI

03 / 04

Helping players spend less

time decoding patch notes

A personalised mobile app that uses AI to simplify updates

across multiple live-service games.

Role

UX, Visual

Time

5 weeks

Goal

Quicker updates

Concept · Interaction design

04 / 04

Helping new players reach their

first matches better prepared

A modular onboarding system that teaches core mechanics

and roles in stages.

Role

UX

Time

5 weeks

Goal

Prepared players

Client project · Product design

01 / 04

Making music competitions

easier for emerging

artists to discover

A competition and community platform, designed

with a five-person UX/UI team.

Role

UX, Visual

Time

5 weeks

goal

Easier discovery

Client project · B2B

02 / 04

Helping turn prospective

buyers into business enquiries

A B2B website redesign supporting Mannings' expansion into the UK market.

Role

UX & UI

Status

In progress

Goal

More enquiries

Case study coming soon

Concept · Product design · AI

03 / 04

Helping players spend less

time decoding patch notes

A personalised mobile app that uses AI to simplify

updates across multiple live-service games.

Role

UX, Visual

Time

5 weeks

goal

Quicker updates

Concept · Interaction design

04 / 04

Helping new players reach their

first matches better prepared

A modular onboarding system that teaches core

mechanics and roles in stages.

Role

UX

Time

5 weeks

goal

Prepared players

Selected work

Case Studies

Client project ·

Product design

01 / 04

Making music

competitions

easier for emerging

artists to discover

A competition and

community platform,

designed with a five-person

UX/UI team.

Role

UX, Visual

Time

5 weeks

Goal

Easier discovery

Client project · B2B

02 / 04

Helping turn

prospective buyers

into business enquiries

A B2B website redesign

supporting Mannings'

expansion into the UK

market.

Role

UX & UI

Status

In progress

Goal

More enquiries

Case study coming soon

Concept · Product

design · AI

03 / 04

Helping players

spend less time

decoding patch notes

A personalised mobile app

that uses AI to simplify

updates across multiple

live-service games.

Role

UX, Visual

Time

5 weeks

Goal

Quicker updates

Concept · Interaction design

04 / 04

Helping new

players reach

their first matches

better prepared

A modular onboarding

system that teaches core

mechanics and roles in

stages.

Role

UX

Time

5 weeks

Goal

Prepared players

How I work

From a messy problem to something people can use.

Research
Interviews, competitor reviews and affinity mapping to understand people first.
Define
Problem framing, personas and POV statements that keep the work focused.
Design
User flows, wireframes and high-fidelity interfaces built in Figma.
Test & iterate
Usability testing, then changes until the experience feels clear.

About me

Curious about how things work, and how people use them.

I'm a Product Designer currently completing an MA in Interaction Design at SETU. I enjoy understanding how people interact with products, where friction appears, and how thoughtful design can make those experiences clearer and more useful. My work spans real client projects, onboarding, digital products and AI-powered experiences.

MA Interaction Design, SETU

In progress

BA (Hons) Fine Art, 1.1, TUDublin

Taught me to develop ideas and

take critique

How I work

From a messy problem to something people can use.

Research
Interviews, competitor reviews and affinity mapping to understand people first.
Define
Problem framing, personas and POV statements that keep the work focused.
Design
User flows, wireframes and high-fidelity interfaces built in Figma.
Test & iterate
Usability testing, then changes until the experience feels clear.

How I work

From a messy problem to

something people can use.

Research
Interviews, competitor reviews and affinity mapping to understand people first.
Define
Problem framing, personas and POV statements that keep the work focused.
Design
User flows, wireframes and high-fidelity interfaces built in Figma.
Test & iterate
Usability testing, then changes until the experience feels clear.

About me

Curious about how

things work, and how

people use them.

I'm a Product Designer currently completing an MA in Interaction Design at SETU. I enjoy understanding how people interact with products, where friction appears, and how thoughtful design can make those experiences clearer and more useful. My work spans real client projects, onboarding, digital products and AI-powered experiences.

MA Interaction Design, SETU

In progress

BA (Hons) Fine Art, 1.1, TUDublin

Taught me to develop ideas and take critique

About me

Curious about how

things work, and how

people use them.

I'm a Product Designer currently completing an MA in Interaction Design at SETU. I enjoy understanding how people interact with products, where friction appears, and how thoughtful design can make those experiences clearer and more useful. My work spans real client projects, onboarding, digital products and AI-powered experiences.

MA Interaction Design, SETU

In progress

BA (Hons) Fine Art, 1.1, TUDublin

Taught me to develop ideas and take critique

Interested? Drop

me a message!

Open to conversations

about product design roles

and projects.

Interested? Drop me a message!

Open to conversations about product design roles and projects.

Interested? Drop me a message!

Open to conversations about product design roles and projects.

© 2026 Julia Spyra

© 2026 Julia Spyra

© 2026 Julia Spyra

|